So ever since i got Pan
There is only Pan and my created character. No other team members, however the story is still going on the same.
System Information
Nightly 1629 HEAD-1bb2057
Operating System Windows 10 (10.0)
CPU Intel® Pentium® CPU 4425Y @ 1.70GHz
Graphics API OpenGL 3.3.0
Graphics Renderer Intel® UHD Graphics 615
GPU Driver Version 26.20.100.7529
Game:Dragonball Fusions
Screenshot of Issue (include the full Citra window including titlebar):
In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.
Client Version Nightly 1629 HEAD-1bb2057
Operating System Windows 10 (10.0)
CPU Intel(R) Pentium(R) CPU 4425Y @ 1.70GHz
Graphics API OpenGL 3.3.0
Graphics Renderer Intel(R) UHD Graphics 615
GPU Driver Version 26.20.100.7529
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [ ]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
Client Version Nightly 1629 HEAD-1bb2057
Operating System Windows 10 (10.0)
CPU Intel(R) Pentium(R) CPU 4425Y @ 1.70GHz
Graphics API OpenGL 3.3.0
Graphics Renderer Intel(R) UHD Graphics 615
GPU Driver Version 26.20.100.7529
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [ ]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
Open shaders folder then delete the opengl folder if it is there.
Emulation->Configure... then click on Graphics on the left
Click on the Advanced tab and turn onAccurate Multiplication
The Disk Shader Cache currently has a bug when Accurate Multiplication is turned off causing it to load all shaders slowly from zero every time you start the game and makes the precompiled cache extrememly large + the RAM usage skyrockets until you crash.