Dragon Quest VIII graphics issue

geometry/vertices are ‘flicking’ or missing on some characters when using ‘Enable Hardware Shader’, enabling Accurate Multiplication and/or Accurate Geometry Shader doesn’t make
a difference. disabling ‘Enable Hardware Shader’ fixes it.

(in the screenshot below the first two images illustrate that some geometry is either missing
or flicking/blinking, the third image has ‘Enable Hardware Shader’ disabled.)

System Information

  • Operating System: Windows 7
  • CPU: Phenom II X4 810
  • GPU: HD 6750 1GB
  • Citra Version (found in title bar): Canary Head-4687ee7
  • Game: Dragon Quest VIII: Journey of the Cursed King

Diagnostic Log

In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.

Hm, I cannot reproduce on i7-3770K and GTX 680. So I guess it’s an AMD issue?

also this gpu is pre-gcn, idk if that happens with gcn+ cards