Dragon Quest VIII graphics issue

#1

Issue:
geometry/vertices are ‘flicking’ or missing on some characters when using ‘Enable Hardware Shader’, enabling Accurate Multiplication and/or Accurate Geometry Shader doesn’t make
a difference. disabling ‘Enable Hardware Shader’ fixes it.

(in the screenshot below the first two images illustrate that some geometry is either missing
or flicking/blinking, the third image has ‘Enable Hardware Shader’ disabled.)

System Information

  • Operating System: Windows 7
  • CPU: Phenom II X4 810
  • GPU: HD 6750 1GB
  • Citra Version (found in title bar): Canary Head-4687ee7
  • Game: Dragon Quest VIII: Journey of the Cursed King

Diagnostic Log
https://pastebin.com/xsCFjMgV

#2

In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.

#3

Hm, I cannot reproduce on i7-3770K and GTX 680. So I guess it’s an AMD issue?

#4

also this gpu is pre-gcn, idk if that happens with gcn+ cards