Drop in FPS after macOS update to mojave

#1

Issue:
Enter a description of your issue here, in full detail.
so before the update, FPS for my pokemon games would be around 80 to 90% on an average sometimes easily above 150% but after i updated to mojave, the FPS suddently dropped to 4-5 and 15% game speed. i tried switching on and off the hardware shader,tried all the combination of settings from preferences but no good.

System Information

  • Operating System: macOS MOJAVE 10.14.4

  • CPU: 1.6gHz intel i5, 8gb ram

  • GPU: intel HD graphics 6000

  • Citra Version (found in title bar): canary 1312

  • Game: pokemon Omega Ruby

  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
Upload your log file as an attachment by dragging & dropping.
citra_log.txt (41.1 KB)

In order to save a copy of the log, follow this guide:
https://community.citra-emu.org/t/how-to-upload-the-log-file/296

#2

System Information for Support

Client Version                                Canary 1312 HEAD-767beb9
OpenGL Vendor                                 Intel Inc.
OpenGL Renderer                               Intel(R) HD Graphics 6000
OpenGL Version                                null
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [ ]
Hardware Shader, Accurate Multiplication      [ ]
Hardware Shader, Geometry Shaders             [ ]
Enable Shader JIT                             [x]
System Region                                 2

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
  • LLE Audio is designed for debugging purposes. Using this option will slow down your game. Try changing to HLE audio.
#3

ok so the sound came back and the FPS shot back to its usual speed but the screen is black,no visuals
heres the log: citra_log.txt (105.4 KB)

#4

System Information for Support

Client Version                                Canary 1312 HEAD-767beb9
OpenGL Vendor                                 Intel Inc.
OpenGL Renderer                               Intel(R) HD Graphics 6000
OpenGL Version                                null
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [ ]
Hardware Shader, Accurate Multiplication      [x]
Hardware Shader, Geometry Shaders             [ ]
Enable Shader JIT                             [ ]
System Region                                 2

I did not find anything wrong in your log file. Please wait for a moderator to assist.

#5

Which build were you using previously?

#6

same as now, but i already fixed it,thanks for the reply tho
the problem was the LLE audio and disabled shader JIT