Empty Enemy Healthbar in Puzzle & Dragons: Super Mario Bros. Edition AND the game has a fatal error when launched more than once in the same session

Issue:
When playing Puzzle & Dragons: Super Mario Bros. Edition, the enemy healthbars are completely gray, as if they’re empty, except for when I uncheck Enable Hardware Renderer, but doing that causes the game to run so slow as to be unplayable. On top of this, closing it and reopening it in the same session of Citra causes a fatal error

System Information

  • Operating System: Windows 10
  • CPU: Intel® Core™ i7-7700K CPU @4.20 GHz 4.20 GHz
  • GPU: NVIDIA GeForce GTX 1070
  • Citra Version (found in title bar): Nightly 1580
  • Game: Puzzle & Dragons: Super Mario Bros. Edition
  • Screenshot of Issue (include the full Citra window including titlebar):
    image

Diagnostic Log
citra_log.txt (870.9 KB)

System Information for Support

Client Version                                Nightly 1580 HEAD-c4a4b40
Operating System                              Windows 10 (10.0)
CPU                                           Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             GeForce GTX 1070/PCIe/SSE2
GPU Driver Version                            432.00
CPU JIT                                       [ ]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 1
Shader Disk Cache                             [x]

Here’s some issues I found with your log that might help.

  • You are running out of date drivers for your GPU. You need to install the most recent driver for your graphics card from NVIDIA’s website. https://www.nvidia.com/Download/index.aspx
  • CPU JIT should be enabled for the best performance. Please enable this option.

I installed the latest drivers now, and enabled CPU JIT, but the issue still occurs.

citra_log.txt (279.6 KB)

System Information for Support

Client Version                                Nightly 1580 HEAD-c4a4b40
Operating System                              Windows 10 (10.0)
CPU                                           Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             GeForce GTX 1070/PCIe/SSE2
GPU Driver Version                            451.48
CPU JIT                                       [ ]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 1
Shader Disk Cache                             [ ]

Here’s some issues I found with your log that might help.

  • CPU JIT should be enabled for the best performance. Please enable this option.

That’s weird, I did enable it. Let me try again.

citra_log.txt (25.4 KB)

System Information for Support

Client Version                                Nightly 1580 HEAD-c4a4b40
Operating System                              Windows 10 (10.0)
CPU                                           Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             GeForce GTX 1070/PCIe/SSE2
GPU Driver Version                            451.48
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 1
Shader Disk Cache                             [ ]

I did not find anything wrong in your log file. Please wait for a moderator to assist.