Whenever I enable the hardware shader, games stop rendering and instead display a black screen. This happens in both The Legend of Zelda Ocarina of Time 3D, and Fire Emblem Awakening. In awakening, at one part of the title screen some particle effects are visible, but that is all that renders. Audio plays at full speed in the background. With the hardware shader off, things render properly.
- Operating System: Ubuntu 17.10
- CPU: i7-4770k
- GPU: GTX 970
- Citra Version (found in title bar): I had to compile citra myself following the guide for compiling on Ubuntu 16.04, as the linux builds don’t run on 17.10 due to an outdated version of glibc, compiled from the commit labelled Canary #585.
- Game: Fire Emblem Awakening, Legend of Zelda Ocarina of Time 3D
- Screenshot of Issue (include the full Citra window including titlebar):
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