Epic FPS drop in Sheikah Stone - Zelda Ocarina of Time 3D

Issue:
The game is working perfectly, BUT
When I’m in a Sheikah Stone FPS drops to 1-2
I’m playing translated ROM, but original ROM without changes have the same problem
I see errors in the log, but idk what they mean

System Information

  • Operating System: Windows 11
  • CPU: Ryzen 5 1600
  • GPU: GTX 1060 6bg
  • Citra Version (found in title bar): Canary 2244
  • Game: Zelda OOT
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
Upload your log file as an attachment by dragging & dropping.
citra_log.txt (15.1 KB)

In order to save a copy of the log, follow this guide:
https://community.citra-emu.org/t/how-to-upload-the-log-file/296

You’ll need to edit the emulated CPU Clock Speed whilst accessing those visions.
Please go to Emulation > Configure > System and set the CPU Clock Speed to 50%. Then try your game again.

50% dont help. In 5% - 20 fps, but when prerendered movie starts - 0 fps and game freezes until restart

System Information for Support

Client Version                               Nightly 1779   HEAD-58d0705
Operating System                             Windows 10 (10.0)
CPU                                          AMD Ryzen 5 1600 Six-Core Processor             | AVX2 | FMA
Graphics API                                 OpenGL 3.3.0
Graphics Renderer                            NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2
GPU Driver Version                           512.15
CPU JIT                                      [x]
Hardware Renderer                            [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [x]
System Region                                -1
Shader Disk Cache                            [x]

I did not find anything wrong in your log file. Please wait for a human moderator to assist.