I have a little question. You know there are some games that have several crashes, which are possible to bypass by disabling hardware renderer.
So my question is: Is it possible to at least detect those app crashs? Because then it’d be possible to disable hardware renderer in the source code as long as this error would be caused.
this would greatly increase compatibility until you guys can finally solve this error completely.
in my example, i’m playing PMD Super and it’s not possible to save every time i want to.
it’s somehow possible to guess when it’ll come to a crash but you can’t really look forward when those cutscenes appear, where the crash usually occur, so if you miss one - crash. and you have to start from the beginning.
Thank you for your good work