Error while trying to recover Zelda OOT save state from old build

Issue:
I recently updated my Citra copy and now I can’t run previous save states anymore. Read on this forum that I should run my old build and then save the game properly. I have tried doing that but the game suddenly encounters an error and freezes while I’m attempting to save the game. Kindly help me solve this issue.
Thank you

System Information

  • Operating System: Windows 11
  • CPU: Intel(R) Core™ i7-8750H CPU @ 2.20GHz 2.21 GHz
  • GPU: Nvidia 1050 Ti
  • Citra Version (found in title bar): Canary 1825
  • Game: Legend of Zelda Ocarina of Time
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
Upload your log file as an attachment by dragging & dropping.

citra_log.txt (102.8 KB)

In order to save a copy of the log, follow this guide:
https://community.citra-emu.org/t/how-to-upload-the-log-file/296

System Information for Support

Client Version                               Canary 1825   HEAD-e1eca22
Operating System                             Windows 10 (10.0)
CPU                                          Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
Graphics API                                 OpenGL 3.3.0
Graphics Renderer                            NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
GPU Driver Version                           512.15
CPU JIT                                      [x]
Hardware Renderer                            [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [ ]
Shader JIT                                   [x]
System Region                                -1
Shader Disk Cache                            [x]

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

I tried doing what you suggested. It didn’t work.