Even with the latest Nightly, Hardware Shader still broken on macOS iGPU

Enabling Hardware Shader on an Intel iGPU Macbook causes severely garbled graphics, or simply results in a black screen. Framerate also drops from around 21 fps to under 10 fps. macOS supports OpenGL 4.1, while Citra’s minimum requirements are OpenGL 3.3.

I don’t expect a fix for this, just letting everyone know that even if the issue is fixed on Windows/Linux Intel GPUs, they’re still broken on Macs.

System Information

  • Operating System: macOS 10.13.4
  • CPU: i7 3520M
  • GPU: Intel HD 4000
  • Citra Version (found in title bar): HEAD-f69feeb
  • Game: All titles tested (Ocarina of Time, Majora’s Mask, Bravely Default and many more)

In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.

This is a known issue. For now stick with Hardware Shaders off.

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