Even with the latest Nightly, Hardware Shader still broken on macOS iGPU

#1

Enabling Hardware Shader on an Intel iGPU Macbook causes severely garbled graphics, or simply results in a black screen. Framerate also drops from around 21 fps to under 10 fps. macOS supports OpenGL 4.1, while Citra’s minimum requirements are OpenGL 3.3.

I don’t expect a fix for this, just letting everyone know that even if the issue is fixed on Windows/Linux Intel GPUs, they’re still broken on Macs.

System Information

  • Operating System: macOS 10.13.4
  • CPU: i7 3520M
  • GPU: Intel HD 4000
  • Citra Version (found in title bar): HEAD-f69feeb
  • Game: All titles tested (Ocarina of Time, Majora’s Mask, Bravely Default and many more)
Black screen latest citra version
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#2

In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.

#3

This is a known issue. For now stick with Hardware Shaders off.

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