Enabling Hardware Shader on an Intel iGPU Macbook causes severely garbled graphics, or simply results in a black screen. Framerate also drops from around 21 fps to under 10 fps. macOS supports OpenGL 4.1, while Citra’s minimum requirements are OpenGL 3.3.
I don’t expect a fix for this, just letting everyone know that even if the issue is fixed on Windows/Linux Intel GPUs, they’re still broken on Macs.
- Operating System: macOS 10.13.4
- CPU: i7 3520M
- GPU: Intel HD 4000
- Citra Version (found in title bar): HEAD-f69feeb
- Game: All titles tested (Ocarina of Time, Majora’s Mask, Bravely Default and many more)