I’ve been encountering a fatal error in Dragon Quest Monster Joker 3 in Citra after a cutscene. The game becomes super slow end whenever I interact with something it gets stuck in a blackscreen.
- Operating System: Windows 10
- CPU: Intel(R) Core™ i5-7300HQ 2.50 GHz
- GPU: NVIDIA GeForce GTX 1050
- Citra Version (found in title bar): Nightly 1822
- Game: Dragon Quest Monster Joker 3
- Screenshot of Issue (include the full Citra window including titlebar):
Upload your log file as an attachment by dragging & dropping.
citra_log.txt (51.6 KB)
In order to save a copy of the log, follow this guide:
System Information for Support
Client Version Nightly 1822 HEAD-ae3d50f
Operating System Windows 10 Version 2009
CPU Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz | AVX2 | FMA
Graphics API OpenGL 4.3.0
Graphics Renderer NVIDIA GeForce GTX 1050/PCIe/SSE2
GPU Driver Version 527.56
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
- Please enable the Vsync option if you are experiencing screen tearing.
You should disable Dump Textures in
Emulation>Configuration>Graphics → This option is only useful for those that are interested in creating their own custom textures.
You may also want to delete all the textures its dumped so far: Go to
File>Open Citra Folder, then open up the
dump folder and delete the
textures folder found here (this will delete all dumped textures for all of your games).
Furthermore, you should be using an older version of Citra for this game. It didn’t like some of the newer changes:
Download citra-windows-mingw-20200511-d11d600.7z from Release nightly-1543: Merge pull request #5225 from FearlessTobi/port-3672 · citra-emu/citra-nightly · GitHub. Extract it using Winrar or 7zip, then launch citra-qt(.exe) found inside of the extracted folder. Then try your game. See if the issue remains.