Issue:
Hello,
I’ve been encountering a fatal error in Dragon Quest Monster Joker 3 in Citra after a cutscene. The game becomes super slow end whenever I interact with something it gets stuck in a blackscreen.
System Information
Operating System: Windows 10
CPU: Intel(R) Core™ i5-7300HQ 2.50 GHz
GPU: NVIDIA GeForce GTX 1050
Citra Version (found in title bar): Nightly 1822
Game: Dragon Quest Monster Joker 3
Screenshot of Issue (include the full Citra window including titlebar):
Client Version Nightly 1822 HEAD-ae3d50f
Operating System Windows 10 Version 2009
CPU Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz | AVX2 | FMA
Graphics API OpenGL 4.3.0
Graphics Renderer NVIDIA GeForce GTX 1050/PCIe/SSE2
GPU Driver Version 527.56
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
Please enable the Vsync option if you are experiencing screen tearing.
You should disable Dump Textures in Emulation>Configuration>Graphics → This option is only useful for those that are interested in creating their own custom textures.
You may also want to delete all the textures its dumped so far: Go to File>Open Citra Folder, then open up the dump folder and delete the textures folder found here (this will delete all dumped textures for all of your games).
Furthermore, you should be using an older version of Citra for this game. It didn’t like some of the newer changes: