FE: Awakening frame drops

Issue: Fire Emblem Awakening keeps stuttering during cutscenes and gameplay. The ground spaces bug out for some reason and now it crashes within 3 minutes of playing.
Enter a description of your issue here, in full detail.

System Information

  • Operating System: Windows 10 Lenovo-PC
  • CPU: Intel(R) Core™ i5-5200U CPU @ 2.20GHz 2.19 GHz
  • GPU: Intel(R) HD Graphics 5500
  • Citra Version (found in title bar): Citra Nightly 1721/Canary 1986
  • Game: Fire Emblem Awakening
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
Upload your log file as an attachment by dragging & dropping.

Canary: citra_log.txt (82.2 KB)

Nightly: citra_log.txt (34.6 KB)

In order to save a copy of the log, follow this guide:

System Information for Support

Client Version                                Nightly 1721 HEAD-89410c1
Operating System                              Windows 10 (10.0)
CPU                                           Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz | AVX2 | FMA
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             Intel(R) HD Graphics 5500
GPU Driver Version                            20.19.15.5126
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [ ]

Here’s some issues I found with your log that might help.

  • Please enable the Vsync option if you are experiencing screen tearing.
  • The CPU Clock percentage is not 100%. You may experience unexpected game speed.

System Information for Support

Client Version                                Canary 1986 HEAD-f083b3a
Operating System                              Windows 10 (10.0)
CPU                                           Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz | AVX2 | FMA
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             Intel(R) HD Graphics 5500
GPU Driver Version                            20.19.15.5126
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [ ]

Here’s some issues I found with your log that might help.

  • Please enable the Vsync option if you are experiencing screen tearing.
  • The CPU Clock percentage is not 100%. You may experience unexpected game speed.

Set your CPU Clock Speed back to 100%. Underclocking or overclocking could cause freezing to occur.

Deactivate Accurate Multiplication in Emulation>Configuration>Graphics>Advanced Tab. Your iGPU sometimes has issues with it, which may explain the graphical issues you mentioned.

Lastly, activate the Disk Shader Cache in Emulation>Configuration>Graphics>Advanced Tab. This helps reduce stuttering over time.