Final Fantasy Explorers - Controller Stops Working

When starting a new game, at the first battle a popup screen will show you some controller button functions and the screen is impossible to remove. It is not a hardware issue on my end with the controller.

System Information

  • Operating System: Windows 10 Home
  • CPU: Processor Intel(R) Core™ i3-6100U CPU @ 2.30GHz, 2301 Mhz, 2 Core(s), 4 Logical Processor(s)
  • GPU: Name Intel(R) HD Graphics 520
  • Citra Version (found in title bar): Citra Nightly 1794
  • Game: Final Fantasy Explorers
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
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citra_log.txt.old.txt (23.2 KB)

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System Information for Support

Client Version                               Nightly 1794   HEAD-e24e2a8
Operating System                             Windows 10 Version 2009
CPU                                          Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz | AVX2 | FMA
Graphics API                                 OpenGL 4.3.0
Graphics Renderer                            Intel(R) HD Graphics 520
GPU Driver Version                 
CPU JIT                                      [x]
Hardware Renderer                            [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [x]
System Region                                -1
Shader Disk Cache                            [x]

Here’s some issues I found with your log that might help.

  • You are running out of date drivers for your GPU. You need to install the most recent driver for your graphics card from Intel’s website. Support for Intel® Graphics

Does the emulation freeze entirely? Or is it just not receiving inputs?

It is purely an input problem. Weird thing is that I can skip the intro FMV but then it doesn’t respond on that screenshot above.

Very odd. Are you using a controller? If so, try resetting Citra’s controls. See if you can get past there using the default keyboard keys.

I got it working with the keyboard and the controller. I think I just needed to redefine the controller.