Fire Emblem Awakening crashes on citra Android

Issue:
The game runs well with no major slowdowns but when a cutscene starts it tends to crash back to the games list and once it even crashed the whole app, it doesn’t happen in the same spot every time, and sometimes it doesn’t happen at all.

System Information

  • Operating System: Android
  • CPU: Snapdragon 855+
  • GPU:
  • Citra Version (found in title bar): bed6a4f12
  • Game: Fire Emblem Awakening
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
I wasn’t sure which file is the right one, since the latest log seems a bit empty.
Old log: citra_log.txt.old.txt (426.0 KB)

Latest log: citra_log.txt (6.4 KB)

[  88.450514] HW.Memory <Error> core/memory.cpp:GetPointer:413: unknown GetPointer @ 0x155a9780 at PC 0x00346534

Perhaps an issue with your dump. I’d suggest redumping your game. Please refer to our game dumping guides:

Dumping Game Cartridges
Dumping Installed Titles

Make sure your GM9 is up to date and that you have enough free storage space available on your SD-Card to perform the dump.

My game is with the same problem. On the attacks cutscenes it can go to a halt in fps for some seconds.
I´m on a POCO F3 with snapdragon 870 so the hardware is not the problem.