[Fire Emblem Awakening] Stutters during cutscenes

Issue:
Fire Emblem Awakening Stutters during cutscene/combat

System Information

  • Operating System: Windows
  • CPU: Intel® Core™ i5-8250U CPU @ 1.60GHz
  • GPU: Intel® UHD Graphics 620
  • Citra Version (found in title bar): Citra Nightly 1708
  • Game: Fire Emblem Awakening

Diagnostic Log
Upload your log file as an attachment by dragging & dropping.
citra_log.txt.old.txt (1.0 MB)

System Information for Support

Client Version                                Nightly 1708 HEAD-e7671d9
Operating System                              Windows 10 (10.0)
CPU                                           Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz | AVX2 | FMA
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             Intel(R) UHD Graphics 620
GPU Driver Version                            27.20.100.9466
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [ ]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [ ]

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

The game has a lot of shaders so enabling Disk Shader Cache would help with that. Don’t expect to be buttery smooth even with that though.

If you don’t care about fancy combat animations you could turn them off in the battlefield options and just let the sprites fight directly on the field.