character model/texture glitch
Operating System: Microsoft Windows 10 pro
CPU:Intel® Pentium® Gold G5400 CPU @ 3.70GHz, 3696 Mhz, 2 Core(s), 4 Logical Processor(s)
GPU: zotac gtx 1050 ti
Citra Version (found in title bar): citra nightly 1617
Game: Fire Emblem Echoes: Shadows of Valentia
Screenshot of Issue (include the full Citra window including titlebar):
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citra_log.txt (934.0 KB)
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System Information for Support
Client Version Nightly 1617 HEAD-6a77547
Operating System Windows 10 (10.0)
CPU Intel(R) Pentium(R) Gold G5400 CPU @ 3.70GHz
Graphics API OpenGL 3.3.0
Graphics Renderer GeForce GTX 1050 Ti/PCIe/SSE2
GPU Driver Version 446.14
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [ ]
Shader JIT [x]
System Region 1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
- Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
Yeah there is some issue with mipmaps atm. You should do this though to prevent a different bug:
- Open Citra then go to
File->Open Citra Folder
shaders folder then delete the
opengl folder if it is there.
Emulation->Configure... then click on
Graphics on the left
- Click on the
Advanced tab and turn on
Disk Shader Cache currently has a bug when
Accurate Multiplication is turned off causing it to load all shaders slowly from zero every time you start the game and makes the precompiled cache extrememly large + the RAM usage skyrockets until you crash.
i actually fix both problem by removing the xbrzfreescale texture filter but still thank you