Client Version Nightly 1617 HEAD-6a77547
Operating System Windows 10 (10.0)
CPU Intel(R) Pentium(R) Gold G5400 CPU @ 3.70GHz
Graphics API OpenGL 3.3.0
Graphics Renderer GeForce GTX 1050 Ti/PCIe/SSE2
GPU Driver Version 446.14
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [ ]
Shader JIT [x]
System Region 1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
Yeah there is some issue with mipmaps atm. You should do this though to prevent a different bug:
Open Citra then go to File->Open Citra Folder
Open shaders folder then delete the opengl folder if it is there.
Emulation->Configure... then click on Graphics on the left
Click on the Advanced tab and turn onAccurate Multiplication
The Disk Shader Cache currently has a bug when Accurate Multiplication is turned off causing it to load all shaders slowly from zero every time you start the game and makes the precompiled cache extrememly large + the RAM usage skyrockets until you crash.