Issue: Fire Emblem Echoes doesn’t load the 2D sprites of most characters and enemies correctly. In most cases, parts of the face are missing. Sometimes the entire character sprite is missing. Also affects other Fire Emblem games like Awakening and Fates. Only a minor issue, but still pretty annoying after some time.
- Operating System: Windows 10
- CPU: AMD Ryzen 7
- GPU: NVIDIA GeForce RTX 2060 Super
- Citra Version: Citr Nightly 1715
- Game: Fire Emblem Echoes: Shadows of Valentia
- Screenshot of Issue:
citra_log.txt (68.3 KB)
System Information for Support
Client Version Nightly 1715 HEAD-afed495
Operating System Windows 10 (10.0)
CPU AMD Ryzen 7 3700X 8-Core Processor | AVX2 | FMA
Graphics API OpenGL 3.3.0
Graphics Renderer NVIDIA GeForce RTX 2060 SUPER/PCIe/SSE2
GPU Driver Version 466.27
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region 2
Shader Disk Cache [ ]
Here’s some issues I found with your log that might help.
- The CPU Clock percentage is not 100%. You may experience unexpected game speed.
Since you’re using Custom Textures, you should disable your texture filter.
Furthermore, you should disable
Dump Textures in
Emulation>Configuration>Graphics>Advanced Tab → This option is only useful for those that are interested in creating their own custom textures.
You may also want to delete all the textures it’s dumped so far: Go to
File>Open Citra Folder, then open up the
dump folder and delete the
textures folder found here (this will delete all dumped textures for all of your games).