Fixing Low Speed

I’m pretty new to 3DS emulation on my laptop, and I’m getting consistently low speed while running Pokemon Ultra Sun. I’ve tried messing with lots of different Graphics settings in Citra and I can’t seem to get it consistently high unless there’s practically nothing going on on-screen. Not sure if it’s something in my Citra settings or something with my computer.

System Information

  • Operating System: Windows 10
  • CPU: Intel® Core™ i7-6700HQ CPU @ 2.60GHz 2.59 GHz
  • GPU: NVIDIA GeForce GTX 970M
  • Citra Version (found in title bar): Citra Nightly 1554
  • Game: Pokemon Ultra Sun
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log

citra_log.txt (50.8 KB)
In order to save a copy of the log, follow this guide:

System Information for Support

Client Version                                Nightly 1554 HEAD-7625306
Operating System                              Windows 10 (10.0)
CPU                                           Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             Intel(R) HD Graphics 530
GPU Driver Version                  
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [ ]
Hardware Shader, Accurate Multiplication      [ ]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [ ]

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

Open Nvidia Control Panel then go to Manage 3D settings and set preferred GPU to Nvidia. While you are there set Power management mode to Prefer maximum performance. If you have GeForce Experience installed, turn off Battery Boost:

Enable Hardware Shader, Accurate Multiplication and Disk Shader Cache.