FPS drops considarably after save on Pokemon USUL

Issue:
(Sorry for my english…) When I save the game on Pokemon Ultra Sun (or sometimes after a battle), the FPS drops considarably : 60-70% speed and 20 FPS. Usually, the speed and the FPS are ok (around 100% and 30 FPS), even if there are some latencies sometimes…
So I still have to restart Citra to have good performances.

System Information

Diagnostic Log
citra_log.txt (377.7 KB)

In order to save a copy of the log, follow this guide:
https://community.citra-emu.org/t/how-to-upload-the-log-file/296

System Information for Support

Client Version                                Canary 1755 HEAD-41dc0b7
Operating System                              macOS Mojave (10.14)
CPU                                                  Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
Graphics API                                  OpenGL ?
Graphics Renderer                             Intel HD Graphics 4000 OpenGL Engine
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [ ]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [ ]

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

Yeah this is normal on older hardware on a macbook.

I knew it, thanks for the reply… It’s weird because the game runs perfectly (30fps everywhere), it’s smooth etc., until the first or second save/battle :sneezing_face: