Client Version Nightly 1565 HEAD-2e24183
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
Graphics API OpenGL 3.3.0
Graphics Renderer Intel(R) HD Graphics 520
GPU Driver Version 220.127.116.1125
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [ ]
Shader JIT [x]
System Region 1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
Go into Nvidia Control Panel then Manage 3D Settings and set Preferred GPU to Nvidia. While you are there, set Power management mode to Prefer maximum performance.
If you have GeForce Experience installed, turn off Battery Boost:
Also do this:
Open Citra then go to File->Open Citra Folder
Open shaders folder then delete the opengl folder if it is there.
Emulation->Configure... then click on Graphics on the left
Click on the Advanced tab and turn onAccurate Multiplication
The Disk Shader Cache currently has a bug when Accurate Multiplication is turned off causing it to load all shaders slowly from zero every time you start the game and makes the precompiled cache extrememly large + the RAM usage skyrockets until you crash.
Can you take a screenshot of the save folder? (Right click on the game then Open Save Data Location).
Yeah the cutscenes are CPU intensive, you can try underclocking in Citra (go to the System tab and drag the CPU clock slider to like 25%) but return to 100% while actually playing. Changing the CPU clock can cause crashes.