Fully transparent window when using OpenGL

When launching a game with the render method set to OpenGL, the game window is fully transparent. The software renderer displays it correctly, but is unusable due to being too slow. This happens with both Pokemon X and Ultra Moon.

System Information

  • Operating System: Fedora 38

  • CPU: Ryzen 3600x

  • GPU: Nvidia RTX 2070 Super

  • Citra Version (found in title bar): nightly 1877 (flatpak)

  • Game: Pokemon X/Ultra Moon

  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
citra_log.txt (19.1 KB)