Game Crash while loading the saving state of Pokemon Ultra Sun

Issue:
Enter a description of your issue here, in full detail.
There is no problem when I load the game. But when I loaded state and moved the figure for a few seconds, the game crashed and citra exits.

System Information

  • Operating System: Windows 11
  • CPU: i5 12400F
  • GPU: 1660 super
  • Citra Version (found in title bar): 1788
  • Game: Pokemon Ultra Sun
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
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citra_log.txt.old.txt (54.6 KB)

In order to save a copy of the log, follow this guide:
https://community.citra-emu.org/t/how-to-upload-the-log-file/296

System Information for Support

Client Version                               Nightly 1788   HEAD-030ecaa
Operating System                             Windows 10 (10.0)
CPU                                          12th Gen Intel(R) Core(TM) i5-12400F | AVX2 | FMA
Graphics API                                 OpenGL 4.3.0
Graphics Renderer                            NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
GPU Driver Version                           517.48
CPU JIT                                      [x]
Hardware Renderer                            [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [ ]
Shader JIT                                   [x]
System Region                                -1
Shader Disk Cache                            [x]

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

I enable this option but it also fail. Please Help!

I enable this option but it also fail. Please Help!!

i had that problem as well

other games work fine with loading save state but when i load save state in ultra sun citra does not respond then it exits citra

hopefully it will get fixed in the future

Save states are not a replacement for in-game save files. They’re meant to be used within single gaming sessions, and not beyond them. Saving upon save state loaded progress essentially means that the emulation never truly shuts down. After all, when you load the save state, you load the entire state of the emulation up until that point. This can cause a lot of issues since this also means that any faults/bugs in the emulation never truly get flushed out by a complete restart. Leading to long term instability.