Client Version Canary 1861 HEAD-9c0666d42
Operating System Linux 5.4.0-48-generic
CPU AMD Ryzen 5 3550H with Radeon Vega Mobile Gfx
Graphics API OpenGL 3.3.0
Graphics Renderer GeForce GTX 1650/PCIe/SSE2
GPU Driver Version 450.80.02
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
I did not find anything wrong in your log file. Please wait for a moderator to assist.
Client Version Canary 1861 HEAD-9c0666d42
Operating System Linux 5.4.0-48-generic
CPU AMD Ryzen 5 3550H with Radeon Vega Mobile Gfx
Graphics API OpenGL 3.3.0
Graphics Renderer GeForce GTX 1650/PCIe/SSE2
GPU Driver Version 450.80.02
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
I did not find anything wrong in your log file. Please wait for a moderator to assist.
Open shaders folder then delete the opengl folder if it is there.
Emulation->Configure… then click on Graphics on the left
Click on the Advanced tab and turn on Accurate Multiplication (if it hasn’t been activated already)
The Disk Shader Cache currently has a bug when Accurate Multiplication is turned off causing it to load all shaders slowly from zero every time you start the game and makes the precompiled cache extrememly large + the RAM usage skyrockets until you crash.