Game crashes after approximately 10 seconds

Issue:
Game crashes after approximately 10 seconds.
API ERROR 1: GL_OUT_OF_MEMORY in glReadPixels

System Information

  • Operating System: Windows 10 Home
  • CPU: Intel Core i7-7700K 4.20 GHz
  • GPU: NVIDIA GeForce GTX 1070
  • Citra Version (found in title bar): Nightly 1778
  • Game: Pokemon Y

Diagnostic Log
citra_log.txt.old.txt (32.5 KB)

System Information for Support

Client Version                               Nightly 1778   HEAD-a51b1cd
Operating System                             Windows 10 (10.0)
CPU                                          Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz | AVX2 | FMA
Graphics API                                 OpenGL 4.2
Graphics Renderer                            D3D12 (NVIDIA GeForce GTX 1070)
GPU Driver Version                           ?
CPU JIT                                      [x]
Hardware Renderer                            [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [ ]
Shader JIT                                   [ ]
System Region                                2
Shader Disk Cache                            [x]

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
  • Please enable the Vsync option if you are experiencing screen tearing.
  • Your GPU hardware only supports OpenGL version 4.2. Citra requires OpenGL 4.3.0 and above. https://citra-emu.org/wiki/faq/

I checked my OpenGL version and i have the 4.6.

Why are you running Citra on a Mesa driver? Your GPU’s official OpenGL or Vulkan drivers are perfectly fine for Citra. Please switch to your normal driver instead. Also, your Citra build is about 200+ builds out of date. You should update to the latest Citra Nightly.