Game crashes after loading shaders

Issue:
Enter a description of your issue here, in full detail.
im trying to load in shaders but every time i do so, the game always crashes with no exit message

System Information

  • Operating System: Windows 10
  • CPU: AMD Ryzen 5 7600X 6-Core Processor
  • GPU: 4070 Ti
  • Citra Version (found in title bar): Citra Nightly 2028
  • Game: Pokemon Ultra Moon
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
Upload your log file as an attachment by dragging & dropping.

citra_log.txt.old.txt (2.0 MB)

System Information for Support

Client Version                               Nightly 2028  HEAD-1d4d421
Operating System                             Windows 10 Version 22H2 (Build 19045.3570)
CPU                                          AMD Ryzen 5 7600X 6-Core Processor              | AVX512 | FMA
Graphics API                                 OpenGL 4.3.0
Graphics Renderer                            NVIDIA GeForce RTX 4070 Ti/PCIe/SSE2
GPU Driver Version                           537.42
CPU JIT                                      [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [x]
System Region                                1
Shader Disk Cache                            [ ]

Here’s some issues I found with your log that might help.

  • Please enable the Vsync option if you are experiencing screen tearing.

Disable your post processing shader. That Dolphin shader is not support in Citra.