Enter a description of your issue here, in full detail.
- Operating System: Windows 11
- CPU: Ryzen 7 5800X
- GPU: NVIDIA Geforce RTX 2080
- Citra Version (found in title bar): 2036
- Game: Shin Megami Tensei 4
citra_log.txt.old.txt (1.7 MB)
System Information for Support
Client Version Nightly 2036 HEAD-90a5d98
Operating System Windows 11 Version 21H2 (Build 22000.2538)
CPU AMD Ryzen 7 5800X 8-Core Processor | AVX2 | FMA
Graphics API OpenGL 4.3.0
Graphics Renderer NVIDIA GeForce RTX 2080/PCIe/SSE2
GPU Driver Version 537.42
CPU JIT [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
I did not find anything wrong in your log file. Please wait for a human moderator to assist.
Please test without the use of save states. Save states save the entirety of Citra’s emulation state. As a result, Citra updates that add new things to serialize in the emulation state will break the loading of existing save states that were created on prior Citra versions. Additionally, saving upon save state created progress will make the emulation state gradually more unstable. Since the emulation state never gets to clear out emulation bugs with a proper shut down. This is why in-game save files should be used most of all when saving and loading your progress. Save states should only be used within single gaming sessions, not beyond them.