Game freezes when reaching a certain point in a level

Hi, so recently i have been playing Mini mario & friends challenge (i got an amiibo folder), and everything seemed to be going fine in the first few minutes, until i reached a specific level where if i reached a specific point, the game would just freeze, the music would still play, but the game had 0 fps and had to forcefully restart the game. Thinking it was a bug, i went into that same level again, in that specific point, and it froze again, and forced me to restart it again, then i played the first level of dk’s barrel zone or whatever, and the same thing happened again. And what unites these freezes is that it froze right when a character would fall on a slope, same thing with dk, he would get launched on a slope, and the game would freeze. Might be also important to note that whenever a character reached a slope just by walking, their sprite couldn’t be seen, like it was invisible, until they reached the end of the slope, i think it might be correlated to the issue. I’m using Canary 2595 btw.

System Information

  • Operating System: Windows 10
  • CPU: Intel(R) Core™ i3-9350KF CPU @ 4.00GHz
  • GPU: Radeon RX550/550 Series
  • Citra Version (found in title bar): Citra Canary 2595
  • Game: Mini Mario & Friends - amiibo challenge
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
citra_log.txt (295.1 KB)

No game was booted in your log. If you are experiencing a crash then do not open citra again until after you posted the log as it gets purged when you reopen citra.
For more information, see How to Upload the Log File

System Information for Support

Client Version                               Canary 2595  HEAD-f92693b
Operating System                             Windows 10 Version 22H2 (Build 19045.3324)
CPU                                          Intel(R) Core(TM) i3-9350KF CPU @ 4.00GHz | AVX2 | FMA
Graphics API                                 OpenGL 4.3.0
Graphics Renderer                            Radeon RX550/550 Series
GPU Driver Version                 
CPU JIT                                      [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [x]
System Region                                -1
Shader Disk Cache                            [x]

Here’s some issues I found with your log that might help.

  • Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.

This is a known emulation issue: In Mini Mario & Friends: Amiibo Challenge when a toy is sliding on any steep hill, the game clash while the BGM continues · Issue #4712 · citra-emu/citra · GitHub