when i first played pokemon y i was able to save my game through the in game menu, but it got corrupted so i had to delete the save and start over and from then on i didn’t save due to the game crashing while still having the last frame showing, as well as freezing citra.
Client Version Nightly 1565 HEAD-2e24183
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
Graphics API OpenGL 3.3.0
Graphics Renderer GeForce GTX 760 Ti OEM/PCIe/SSE2
GPU Driver Version 445.75
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [ ]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
You have memory read/write errors which is a sign of a corrupted rom or update. Try remove the update first (right click on the game then Open Update Data Location, go back to the 0004000e folder and delete 00055e00 folder there).
If that works then try redump the update using the guide below:
If it didn’t work then perhaps the rom is corrupted too, in that case redump that as well:
Other than that, you should do this:
Open Citra then go to File->Open Citra Folder
Open shaders folder then delete the opengl folder if it’s there
Emulation->Configure... then click on Graphics on the left
Click on the Advanced tab and turn onAccurate Multiplication
The Disk Shader Cache currently has a bug when Accurate Multiplication is turned off causing it to slowly load all shaders from zero every time you start the game and makes the precompiled cache extrememly large + the RAM usage skyrockets until you crash.