Hello all, I have just setup Zelda Triforce Heroes to play with my friends, I am hosting the room where us 3 play. When I play offline the game runs at a perfect 60 fps, but as soon as all three of us connect online, the game becomes quite laggy and choppy.
In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.
Client Version Nightly 1554 HEAD-7625306
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i5-6300HQ CPU @ 2.30GHz
Graphics API OpenGL 3.3.0
Graphics Renderer GeForce GTX 960M/PCIe/SSE2
GPU Driver Version 445.87
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [ ]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
Wow, i’m amazed by the fast response. I have just enabled this and it actually makes the game a lot slower even when in single player.
The thing is that the lag only happens when I play online with my two friends? When we play individually on our separate machines the game runs perfectly so I wonder if it something to do with the multiplayer settings?
I am the one hosting the room and my upload speed is ~10Mbps per second, so I think generally pretty fast, if that’s a factor?
Over a few weeks of playing this game together we realised that the issue was to do with one of the three players having a slow machine. Her frame rate was much lower than that of my machine and the other friend. When she upgraded to a faster machine and we were all hitting 60 FPS then the problem was gone.