Games capped at 22 fps at any settings

Issue:
Enter a description of your issue here, in full detail.
When I attempt to run any games in the nightly build of Citra, they all peak at 22 fps and suffer from audio slowdown. I’ve changed just about every graphics setting to try and isolate the problem, and none of them have changed any of my issues.

System Information

  • Operating System:
  • CPU: Ryzen 5 3600x
  • GPU: RTX 2080 Super
  • Citra Version (found in title bar): Citra Nightly 1629
  • Game: Bravely Default (but the error occurs with all other games tested)
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
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citra_log.txt (13.3 KB)
In order to save a copy of the log, follow this guide:
https://community.citra-emu.org/t/how-to-upload-the-log-file/296

System Information for Support

Client Version                                Nightly 1629 HEAD-1bb2057
Operating System                              Windows 10 (10.0)
CPU                                           AMD Ryzen 5 3600X 6-Core Processor             
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             GeForce RTX 2080 SUPER/PCIe/SSE2
GPU Driver Version                            456.71
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

Here’s some issues I found with your log that might help.

Getting even 22 fps with LLE audio on is quite impressive. But yea, you should change that back to HLE in Emulation>Configuration>Audio.

Yeah I changed it over to HLE and it’s all resolved now (assuming it should cap at 60 fps). I never considered that audio might be the issue, thanks for the help!

Most 3ds games have a cap of either 30fps or 60fps. Audio and game speed are tied to fps as well, so any speed up or slow down would cause at least the audio to behave poorly sometimes xD