Games don't start

Issue:
When I open a Rom nothing happens for a few seconds and then citra closes.
Happens with nightly and canary

System Information

  • Operating System: Windows 10 Pro
  • CPU: Ryzen 5600g
  • GPU: Vega 7
  • Citra Version (found in title bar): nightly 1758, canary 2100
  • Game: all I tested, Zelda Oot 3d, Majoras Mask 3D, Zelda: Link between worlds
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
citra_log.txt (23.0 KB)

In order to save a copy of the log, follow this guide:
https://community.citra-emu.org/t/how-to-upload-the-log-file/296

System Information for Support

Client Version                               Nightly 1758   HEAD-b5ac9e4
Operating System                             Windows 10 (10.0)
CPU                                          AMD Ryzen 5 5600G with Radeon Graphics          | AVX2 | FMA
Graphics API                                 OpenGL 3.3.0
Graphics Renderer                            AMD Radeon(TM) Graphics
GPU Driver Version                           22.7.1.220725
CPU JIT                                      [x]
Hardware Renderer                            [x]
Hardware Shader                              [ ]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [x]
System Region                                -1
Shader Disk Cache                            [x]

Here’s some issues I found with your log that might help.

  • Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.

Download Citra Canary. “Adrenalin 22.7.1” drivers don’t work properly with citra nightly(Closes) but greatly increase performance in citra canary

I now downloaded the recent 2229 version of canary and now it works, thanks.
Do you know why it didn’t work with canary 2100?

Canary contains new features/fixes that require more testing before they are merged into the Nightly build. So because the new AMD driver required a fix, only the most recent Canary builds are built with the fix. Older Canary builds simply didn’t have the fix yet.