Issue:
Citra used to run well but recently the games don’t run anymore I have tired both versions after loading shaders the game don’t start . This issue has begun after i updated it. Please share any solution to this.
System Information
Operating System: Windows 10 Pro 64-bit (10.0, Build 15063)
CPU: Intel® Core™ i5-3320M CPU @ 2.60GHz (4 CPUs), ~2.6GHz
GPU: Intel® HD Graphics 4000
Citra Version (found in title bar): Citra Canary 1762 and Citra Nightly 1554
Game: All Pokemon USUM,ORAS,XY Mystery Dungeon Fire Emblem SOV, Fates SE, Awakening,
Screenshot of Issue (include the full Citra window including titlebar):
Client Version Nightly 1554 HEAD-7625306
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i5-3320M CPU @ 2.60GHz
Graphics API OpenGL 3.3.0
Graphics Renderer Intel(R) HD Graphics 4000
GPU Driver Version 10.18.10.4358
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [ ]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
Open shaders folder then delete the opengl folder if it’s there
Emulation->Configure... then click on Graphics on the left
Click on the Advanced tab and turn onAccurate Multiplication
The Disk Shader Cache currently has a bug when Accurate Multiplication is turned off causing it to slowly load all shaders from zero every time you start the game and makes the precompiled cache extrememly large + the RAM usage skyrockets until you crash.