Games running at 2 fps

I booted up Citra to try out the OOT3d randomizer, but the game runs at a literal 2 fps, and I`ve tried LITERALY everything to make it work, please help

System Information

  • Operating System: Windows 10
  • CPU: Ryzen 5 3500X
  • GPU: RTX 2060
  • Citra Version (found in title bar):
  • Game: Ocarina of Time 3d
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
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In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.

Does the base game also have these issues? If so, please upload a log file after playing with just the base game using the guide that the bot sent above.

this was me trying to play the base game as a test

citra_log.txt (9.7 KB)

System Information for Support

Client Version                                Canary 1956 HEAD-7a60d46
Operating System                              Windows 10 (10.0)
CPU                                           AMD Ryzen 5 3500X 6-Core Processor             
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             NVIDIA GeForce RTX 2060/PCIe/SSE2
GPU Driver Version                            465.89
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [ ]
Hardware Shader, Accurate Multiplication      [ ]
Shader JIT                                    [x]
System Region                                 1
Shader Disk Cache                             [ ]

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
  • Please enable the Vsync option if you are experiencing screen tearing.
  • LLE Audio is designed for debugging purposes. Using this option will slow down your game. Try changing to HLE audio.

Go to Emulation>Configuration>Graphics>Advanced Tab and activate Hardware Shaders, Accurate Multiplication and the Disk Shader Cache.

Now go to Emulation>Configuration>Audio and set your Audio Emulation from LLE to HLE (fast). LLE really murders performance.