Games working sometimes only

Issue:
i have an issue regarding all my games(or the emulator itself).sometimes the games work fine but sometimes every game has 0% speed, 0 fps and nan ms time. sometimes the games work very fine and without lags. approximately they work every 1 in 3 times. how can i fix this?

System Information

  • Operating System: windows 10 pro
  • CPU: intel i3 3.33 ghz
  • GPU: intel hd 4000
  • Citra Version (found in title bar): nightly 1441
  • Game: pokemon x, super mario 3d land, animal crossing new leaf, citra_log.txt (27.5 KB)

In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.

System Information for Support

Client Version                                Nightly 1441 HEAD-3410b96
OpenGL Vendor                                 Intel
OpenGL Renderer                               Intel(R) HD Graphics 2500
OpenGL Version                                3.3.0
GPU Driver Version                            10.18.10.4252
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [ ]
Hardware Shader, Geometry Shaders             null
Enable Shader JIT                             [x]
Enable Vsync                                  null
System Region                                 -1

Here’s some issues I found with your log that might help.

  • You are running out of date drivers for your GPU. You need to install the most recent driver for your graphics card from Intel’s website. https://downloadcenter.intel.com/product/80939/Graphics-Drivers
  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

When I run the game Its like really lagy so I cant really play it and when I full screen it the game crashes , help !

citra_log.txt (36.0 KB)

System Information for Support

Client Version                                Canary 1758 HEAD-9b0a1d1
Operating System                              Windows 8.1 (6.3)
CPU                                                  Intel(R) Core(TM) i3-3110M CPU @ 2.40GHz
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             Intel(R) HD Graphics 4000
GPU Driver Version                            10.18.10.5129
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [ ]

Here’s some issues I found with your log that might help.

Try this build: https://github.com/citra-emu/citra-nightly/releases/tag/nightly-1392
Intel HD 4000 has a driver bug and doesn’t like the Split Presentation Thread change since Nightly 1393 where it would randomly crash.

Though you have a low-end laptop from 2012 so expect that you won’t get full speed.

You should enable Disk Shader Cache.