Gl 4.3 required for 2020 m1 mac

Issue:
Enter a description of your issue here, in full detail.

Hi I cannot run pokemon x or y because my m1 mac does not suppport a gl 4.3 is their anyother way I can download citra or an older version to fix this.

System Information

  • Operating System: Macbook air (m1,2020)
  • CPU: 8-core
  • GPU: 8-core
  • Citra Version (found in title bar): Citra nightly 1784
  • Game: Pokemon X and Pokemon Y
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
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citra_log.txt (10.7 KB)

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System Information for Support

Client Version                               Nightly 1784   HEAD-47c4f31
Operating System                             macOS 12.6
CPU                                          VirtualApple @ 2.50GHz
Graphics API                                 Unknown (?)
Graphics Renderer                            ?
GPU Driver Version                           ?
CPU JIT                                      [x]
Hardware Renderer                            [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [x]
System Region                                -1
Shader Disk Cache                            [x]

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plz help I just wanna play my pokemon man


this is the actual issue

Your device does not support OpenGL 4.3 on MacOS.
Download citra-osx-20220901-d380980.tar.gz from Release nightly-1782 · citra-emu/citra-nightly · GitHub Extract the .tar.gz file and run citra-qt

ok i will try thanks

Thank you so much your my hero thank you I litterly love you not in a wierd way but it worked.

Sorry if this is necromancy but MacOS doesn’t support OpenGL 4.3 at all, nothing above Core 4.1 exists no matter the hardware. Is Citra just dropping support for the OS?
This is a compatibility layer that’s a work in progress GitHub - openglonmetal/MGL: OpenGL 4.6 on Metal that adds Core 4.6 functionality on top of Apple’s Metal API, it’s still missing a bunch of stuff but it might be worth giving a look at before dropping support for the OS altogether.

MacOS has been temporarily dropped as work on our graphics backend is underway in preparation for the implementation of a Vulkan backend. After that work has been completed, we’ll look into adding a supported MacOS graphics API like MoltenVK or Metal. We’ll have to see. Until then, MacOS users should use an older Citra version (Nightly 1782).

I see, glad to hear y’all are working on a Vulkan backend, thanks for the reply!