Glitches in gameplay

Issue: GLITCHES
Enter a description of your issue here, in full detail.
Whenever switching between traveling screen and menu screen (pokemon/item/pokedex…) - which need to go through a black screen - it glitch for a few seconds. That makes the game experience kinda bad.
Hope you guys can help us fix it.

Thanks in advance for your considering!

System Information

  • Operating System:
  • CPU: core i7 8th gen
  • GPU: NVIDIA 1060
  • Citra Version (found in title bar): Nightly 1468 / Canary 1640
  • Game: Pokemon Omega Ruby v1.4
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
Upload your log file as an attachment by dragging & dropping.
citra_log.txt (6.3 KB)
In order to save a copy of the log, follow this guide:
https://community.citra-emu.org/t/how-to-upload-the-log-file/296

System Information for Support

Client Version                                Canary 1640 HEAD-4f8f8e8
OpenGL Vendor                                 null
OpenGL Renderer                               null
OpenGL Version                                null
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [ ]
Hardware Shader, Geometry Shaders             null
Enable Shader JIT                             [x]
Enable Vsync                                  null
System Region                                 -1

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

The coretiming 2.0 change caused a regression unfortunately so try Nightly 1422: https://github.com/citra-emu/citra-nightly/releases/tag/nightly-1422