Got MS VC++ Runtime Library crash when open Kirby: Planet Robobot with Disk Shader Cache

Issue:
Got MS VC++ Runtime Library crash when open Kirby: Planet Robobot with Disk Shader Cache.
This happens like 90% percent everytimes, not 100%.
When using Disk Shader Cache, there is a memory using boom, like about 6G.
When not using Disk Shader Cache, the issue doesn’t happen, and also there isn’t a memory using boom.

System Information

  • Operating System: Win7 x64
  • CPU: i7-4790k
  • GPU: GTX1080
  • Citra Version (found in title bar): Nighty 1420
  • Game: Kirby: Planet Robobot
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
citra_log_kirby.txt (20.1 KB)

System Information for Support

Client Version                                Nightly 1420 HEAD-4991c01
OpenGL Vendor                                 NVIDIA Corporation
OpenGL Renderer                               GeForce GTX 1080/PCIe/SSE2
OpenGL Version                                3.3.0
GPU Driver Version                            441.12
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [ ]
Hardware Shader, Geometry Shaders             null
Enable Shader JIT                             [x]
Enable Vsync                                  null
System Region                                 -1

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

Yeah some games don’t seem to like the cache, disable it for now until it’s fixed :stuck_out_tongue: