Got MS VC++ Runtime Library crash when open Kirby: Planet Robobot with Disk Shader Cache.
This happens like 90% percent everytimes, not 100%.
When using Disk Shader Cache, there is a memory using boom, like about 6G.
When not using Disk Shader Cache, the issue doesn’t happen, and also there isn’t a memory using boom.
- Operating System: Win7 x64
- CPU: i7-4790k
- GPU: GTX1080
- Citra Version (found in title bar): Nighty 1420
- Game: Kirby: Planet Robobot
- Screenshot of Issue (include the full Citra window including titlebar):
citra_log_kirby.txt (20.1 KB)