Game won’t launch GPU problem? Worked fine when I tried a build months ago but FE: Awakening was still too choppy for me, wanted to see how things are progressing but can’t now.
System Information
- Operating System: Windows 7
- CPU: i7
- GPU: ATI Radeon HD 5770
- Citra Version (found in title bar): HEAD-3c03da1
- Game: Fire Emblem: Awakening
Log:
setGeometry: Unable to set geometry 640x480+329+288 on QWidgetWindow/‘QMessageBoxClassWindow’. Resulting geometry: 943x285+329+288 (frame: 3, 25, 3, 3, custom margin: 0, 0, 0, 0, minimum size: 943x285, maximum size: 943x285).
[ 0.000000] Frontend citra_qt/main.cpp:CheckForUpdates:464: Update check started
[ 1.645636] Frontend citra_qt/main.cpp:OnUpdateFound:477: No updates found
[ 7.470133] Frontend citra_qt/main.cpp:BootGame:604: Citra starting…
[ 7.726875] Render.OpenGL video_core/renderer_opengl/renderer_opengl.cpp:Init:488: GL_VERSION: 3.2.9606 Core Profile Forward-Compatible Context
[ 7.726922] Render.OpenGL video_core/renderer_opengl/renderer_opengl.cpp:Init:489: GL_VENDOR: ATI Technologies Inc.
[ 7.726952] Render.OpenGL video_core/renderer_opengl/renderer_opengl.cpp:Init:490: GL_RENDERER: ATI Radeon HD 5770
[ 7.726985] Render video_core/video_core.cpp:Init:34: initialization failed !
[ 7.727017] Core core/core.cpp:Load:107: Failed to initialize system (Error 9)!
QObject::~QObject: Timers cannot be stopped from another thread
^C