Graphic Bug (white noise on NPC) in Zelda Links Awakening

Hello Citra Community,
first of all: thank you for your good and amazing work!

I have a graphic problem in Yuzu 146 and 148 with Zelda Links Awakening. Here you can see the graphic bug. There you can see a white noise on the NPCs. Its also on any dynamic NPC like butterfly or chicken outside.
I have also a log file for you.
yuzu_log - Kopie (2).txt (1.2 MB)

Do anyone knows the problem or the solution?

My specs are:
CPU: i9-9900KS
Graphic Card: RTX 2080 TI (Driver 441.87)
RAM: 32GB DDR4
Yuzu Version: 148

In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.

System Information for Support

OpenGL Vendor                                 NVIDIA Corporation
OpenGL Renderer                               GeForce RTX 2080 Ti/PCIe/SSE2
OpenGL Version                                4.6.0
GPU Driver Version                            441.87
Enable CPU JIT                                null
Docked Mode                                   [x]
RNG Seed                                      [ ]
Use Accurate GPU Emulation                    [ ]

I did not find anything wrong in your log file. Please wait for a moderator to assist.

System Information for Support

OpenGL Vendor                                 NVIDIA Corporation
OpenGL Renderer                               GeForce RTX 2080 Ti/PCIe/SSE2
OpenGL Version                                4.6.0
GPU Driver Version                            441.87
Enable CPU JIT                                null
Docked Mode                                   [x]
RNG Seed                                      [ ]
Use Accurate GPU Emulation                    [ ]

I did not find anything wrong in your log file. Please wait for a moderator to assist.

That’s a known problem with Turing (RTX) cards. It seems to be a driver bug on OpenGL, as it doesn’t happen on Vulkan.

1 Like

Oh ok, sorry. I didn’t know that. Is there a fix for that? And do you know when Vulkan is avaible for all users?

On OpenGL, not for now.
Vulkan will be released in the next few days.

1 Like

Ok, thank you for your answers!

I don’t know if you can answer this, but specially for my specs: is the Vulkan API in every matter better than the OpenGL? Or do they both have advantages and disadvantages?

Each has advantages and disadvantages, OpenGL for Nvidia users will always be the faster option in terms of pure FPS performance, while Vulkan will have way faster shader compilation, both have their own kind of bugs and crashes.

1 Like

Ok, just like i thought. Same in Cemu for WiiU. Thank you for your answer. I hope, the bug in OpenGL is getting fixed, soon. In Cemu i use OpenGL in the moment, too.