Running Ultra Moon on Canary was just fine before I updated. After that, parts of the screen became solid colors.
- Operating System: Windows 10
- CPU: Intel® Core™ i5-4570T CPU
- GPU: Intel® HD Graphics 4600
- Citra Version (found in title bar): Citra Canary 1654
- Game: Pokemon Ultra Moon
- Screenshot of Issue (include the full Citra window including titlebar):
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System Information for Support
Client Version Canary 1654 HEAD-da3ad94
OpenGL Vendor Intel
OpenGL Renderer Intel(R) HD Graphics 4600
OpenGL Version 3.3.0
GPU Driver Version 126.96.36.19958
Enable Hardware Renderer [x]
Enable Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Hardware Shader, Geometry Shaders null
Enable Shader JIT [x]
Enable Vsync null
System Region -1
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Hi, can you test latest Nightly and this build? https://ci.appveyor.com/project/bunnei/citra/builds/32238065/job/616dd2ve0j2v8ro4/artifacts
Tell me if the link is the same as Canary while Nightly is fixed.
Citra nightly has the same problems and the other build works, but runs at nearly 1 fps during transitions between battles and loading screens.
Oh ok, can you quickly check on Nightly if you turn off
Accurate Multiplication fixes it?(re-enable it afterwards because it’s needed for the shader cache to work properly).
Ok, while Accurate Multiplication is off, the graphics look fine again, but turning it back on causes them to revert to the blocks.
I see, thanks for testing. I guess Intel drivers for your GPU doesn’t like the setting however the build I linked you is trying to tweak it for the better.