- Operating System: Windows 10 64-bit
- CPU: Intel® Core™ i5-7400 CPU @ 3.00GHz
- GPU: Intel® HD Graphics 630
- Citra Version: Nightly 1272
- Game: Gravity Falls: Legend of the Gnome Gemulets
- Screenshot of Issue:
citra_log.txt (35.6 KB)
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System Information for Support
Client Version Nightly 1272 HEAD-186ffc2
OpenGL Vendor Intel
OpenGL Renderer Intel(R) HD Graphics 630
OpenGL Version 3.3.0
Enable Hardware Renderer [x]
Enable Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Hardware Shader, Geometry Shaders [x]
Enable Shader JIT [x]
System Region -1
I did not find anything wrong in your log file. Please wait for a moderator to assist.
Try launching your game with ‘Enable Hardware Shader’ disable. while in-game try disabling 'Enable Hardware Renderer. also try disabling ‘Enable Shader JIT’.
You should try these one at a time, as each of those will slow down your game. Disable only hardware shader first, and if that doesn’t solve the problem, then move to the others.
wow thanks it worked I disabled both the options before starting the game. Thanks dude you helped me out alot