Hardware shader problem (pokemon ultra moon)

Hello there, my pokemon ultra sun appears like… this? i know, it is weird, but what can i do to fix it? It’s probably a texture error, but when i disable hardware shader, it goes back to normal, but gets really laggy, a thing i do not want.

System Information

  • Operating System: Windows 11

  • CPU: Intel(R) Core™ i5-6200U CPU @ 2.30GHz 2.40 GHz

  • GPU:
    First: (GPU 0)
    Intel(R) HD Graphics 520
    Second: (GPU 1)
    NVIDIA GeForce 930M

  • Citra Version (found in title bar): Nightly 2031

  • Game: Pokémon ultra sun

  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
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citra_log.txt (482.8 KB)

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System Information for Support

Client Version                               Nightly 2031  HEAD-fa08df2
Operating System                             Windows 11 Version 22H2 (Build 22621.2428)
CPU                                          Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz | AVX2 | FMA
Graphics API                                 OpenGL 4.3.0
Graphics Renderer                            GeForce 930M/PCIe/SSE2
GPU Driver Version                           388.57
CPU JIT                                      [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [x]
System Region                                -1
Shader Disk Cache                            [x]

Here’s some issues I found with your log that might help.

  • You are running out of date drivers for your GPU. You need to install the most recent driver for your graphics card from NVIDIA’s website. Official Drivers | NVIDIA
  • You have cheats enabled. This might cause weird behaviour or crashes. Please disable them and retest if your game is experiencing bugs or crashes.

This driver is very out of date. Please update to the latest available: GeForce Game Ready Driver | 531.41 | Windows 10 64-bit, Windows 11 | NVIDIA