Hello, I’m not sure whether opening a github issue would be the best thing to do, so I decided to ask here first.
I’m running this on:
yuzu version early access 853, windows binary (Game crashes on load for stable version)
OpenGL graphics backend (Crashes on Vulkan)
Async, multicore CPU emulation on, multicore GPU emulation on
Windows 10 Pro
i7-8700K 3.7 GHz (Coffee Lake hex core)
GeForce GTX1080; driver version 451.67. Set this as OpenGL device for Yuzu in nVidia Control Panel.
Gave this game another try on Yuzu, after reading the July update on the Yuzu blog, and the related multicore and audio timing changes. I’m getting steady 60fps using multicore CPU emulation, but since it occasionally dips into 58 or 59 despite giving Yuzu’s process realtime CPU priority, the audio and the video desynchronizes after a minute or two. Since this is a rhythm game, that’s a show-stopper, which is a real shame because otherwise it would be another title in a perfectly playable state.
I managed to find a thread on the Yuzu Reddit documenting audio desyncs for cutscenes. Not sure if they are related issues.
Turning off multicore CPU emulation gets me only ~15-20fps, which doesn’t solve the problem. Video cutscenes don’t work for any game just yet (due to unimplemented codecs AFAIK?), and this one’s no exception.
I mostly just want to let the dev team know; is this the right place to post? If they need more info I’d be happy to help.