Issue:
Ocarina of time 3d that is okay runs perfectly but a link between worlds that is great don’t, it runs in 30/40% how can i fix it to run in 90 to 100 and something like 40/60 fps? it happen in mario kart 7 too
Go to Emulation>Configuration>Graphics and set the Internal Resolution to 1x and set the texture filter to none.
Go to your game’s per-game settings (Right click > Properties) and set the CPU Clock Speed slider to 100%
And I would recommend turning the game speed limit back to 100 %, yours is currently 115%. You can do that by starting a game and pressing the - button on your keyboard 3 times. Pressing the - or + button once decreases/increases it by 5 %.
Bro… Thanks so much! the graphics isn’t that cool but i can live with that! there is a thing too, it oscillates in 70% to 100% how can i fix that? (sorry if my English isn’t good im Brazilian…)
You’re welcome. The performance you’re getting is the best that’s possible for now. You could try Citra Canary 2530 with the Vulkan API, but that is currently unstable and has crashing issues, so I would recommend to wait until that is in Citra Nightly. That can take a while. You can test it though https://github.com/citra-emu/citra-canary/releases/download/canary-2530/citra-windows-mingw-20230623-7fb3648.zip
Download and extract it and put it wherever you wish. Now run the citra-qt executable found inside of the mingw folder and make sure in the bottom left the button says Vulkan if it says OpenGL or Software press it until it says Vulkan and try your game.