How may I be able to determine the dimension of the camera in the game to be able to scan the qr code?

When I try to scan a qr code in the game I’m playing, It doesn’t seem to work well. The image I’m trying to scan is Screenshot_16 , while the result in game looks like this:

. Any help would be appreciated.

System Information

  • Operating System: Windows 10
  • CPU: Intel(R) Core™ i5-9400 CPU @2.90 GHZ
  • GPU: NVIDIA GeForce GTX 1650
  • Citra Version (found in title bar): Citra Canary 2007
  • Game: Inazuma Eleven Go Galaxy: Big Bang
  • Screenshot of Issue (include the full Citra window including titlebar):

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System Information for Support

Client Version                                Canary 2007 HEAD-ecbb434
Operating System                              Windows 10 (10.0)
CPU                                           Intel(R) Core(TM) i5-9400 CPU @ 2.90GHz | AVX2 | FMA
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             GeForce GTX 1650/PCIe/SSE2
GPU Driver Version                            456.71
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

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I have also applied the english patch, if that matters

The QR code doesn’t appear to be centered correctly. I’ve tried editing the image you’ve posted:

Perhaps this one will work.

thank you! If I may ask, how may I center the qr code?

You can use something like MS paint for resizing the image. The important bit is that the QR code is located in the middle of the image, and takes up around 50-60% of the whole image (so that it isn’t too small or too big in the QR image viewer).