How to 60fps in alpha sapphire?

I want to play the Alpha Sapphire at 60fps, but I don’t know the code.
What is the 60fps code of the Alpha Sapphire? And can I play 60 fps with this specification?
System Information

  • Operating System: windows 10
  • CPU: intel core i5-7300HQ
  • GPU: NVIDIA GeForce GTX 1050
  • Citra Version (found in title bar): citra Nightly 1589
  • Game: pokemon alpha sapphire
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
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Playing this game at 60fps would mean 200% speed. You can set emulation speed in the general tab.

citra_log.txt (29.4 KB)

System Information for Support

Client Version                                Canary 1999 HEAD-a0434e3
Operating System                              macOS 11.6
CPU                                           Intel(R) Core(TM) i5-1038NG7 CPU @ 2.00GHz | AVX512 | FMA
Graphics API                                  OpenGL 4.1
Graphics Renderer                             Intel(R) Iris(TM) Plus Graphics OpenGL Engine
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 1
Shader Disk Cache                             [x]

I did not find anything wrong in your log file. Please wait for a moderator to assist.

Could you elaborate about your issue?

The game basically plays slow and lags

MacOS seems to have issues with some of the recent changes made in Citra. Perhaps your issue is related to that. Please try out this older Citra version to test this:
Download citra-osx-20200707-bd7ee8c.tar.gz from Release nightly-1587: Common: remove a mod from AlignUp (#5441) · citra-emu/citra-nightly · GitHub
Extract it and then run the citra-qt executable found inside of the extracted folder.

Hi I just tried that, but it’s still lagging, but it’s better than before.

You could try disabling the Disk Shader Cache. That’s been known to cause stability and performance issues on later MacOS versions.