The game keep crashing on the same part, when i start the Revali mission. I think the problem is with the initial cutscene of the mission. I’ve tried changing the NVDEC emulation to CPU e them to no video output and got the same crash. I’ll send the log fileyuzu_log.txt.old.txt (338.6 KB)
try using docked mode and disable async shaders.
Try disabling asynchronous shaders, and setting a bigger page file: https://www.thewindowsclub.com/increase-page-file-size-virtual-memory-windows
It didn’t work. Here’s the new log
yuzu_log.txt.old.txt (354.5 KB)
A problem we have with Koei games and AMD GPUs is that if the CPU isn’t fast enough, the driver will timeout building the shader and will try to skip it, causing a crash.
The alternatives to avoid this are to use OpenGL, or run Linux to use the mesa drivers, which don’t have this arbitrary limitation.
I’ll try with OpenGL as a last alternative for now, if it doesn’t work I’ll try Linux some time. Thanks!