I'm having trouble trying to load the game New Super Mario Bros 2

Hello when trying to load the game New Super Mario Bros 2, gives an error, and in the log I noticed this:

"[23.235880] Frontend citra_qt / main.cpp: OnUpdateFound: 537: No updates found
[51.505784] Frontend citra_qt / main.cpp: BootGame: 663: Citra starting …
C: \ Users \ client.client-PC \ AppData \ Roaming / Citra / nand / data / 00000000000000000000000000000000 / sysdata / 00010017/00000000 / config can not be open without create mode.
[61.107992] Service.FS core / file_sys / savedata_archive.cpp: DeleteFile: 109: File not found C: \ Users \ client.client-PC \ AppData \ Roaming / Citra / nand / data / 00000000000000000000000000000000 / sysdata / 00010017 / 00000000 / config
[62.083671] Render.OpenGL video_core / renderer_opengl / renderer_opengl.cpp: Init: 488: GL_VERSION: 1.1.0
[62.083685] Render.OpenGL video_core / renderer_opengl / renderer_opengl.cpp: Init: 489: GL_VENDOR: Microsoft Corporation
[62.083687] Render.OpenGL video_core / renderer_opengl / renderer_opengl.cpp: Init: 490: GL_RENDERER: GDI Generic
[62.083696] Render video_core / video_core.cpp: Init: 36: initialization failed!
[62.083699] Core core / core.cpp: Load: 110: Failed to initialize system (Error 9)!
[96.616557] Frontend citra_qt / main.cpp: BootGame: 663: Citra starting …
[96.709297] Render.OpenGL video_core / renderer_opengl / renderer_opengl.cpp: Init: 488: GL_VERSION: 1.1.0
[96.709305] Render.OpenGL video_core / renderer_opengl / renderer_opengl.cpp: Init: 489: GL_VENDOR: Microsoft Corporation
[96.709306] Render.OpenGL video_core / renderer_opengl / renderer_opengl.cpp: Init: 490: GL_RENDERER: GDI Generic
[96.709313] Render video_core / video_core.cpp: Init: 36: initialization failed!
[96.709334] Core core / core.cpp: Load: 110: Failed to initialize system (Error 9)!
[213.945765] Frontend citra_qt / main.cpp: BootGame: 663: Citra starting …
[214.022928] Render.OpenGL video_core / renderer_opengl / renderer_opengl.cpp: Init: 488: GL_VERSION: 1.1.0
[214.022937] Render.OpenGL video_core / renderer_opengl / renderer_opengl.cpp: Init: 489: GL_VENDOR: Microsoft Corporation
[214.022938] Render.OpenGL video_core / renderer_opengl / renderer_opengl.cpp: Init: 490: GL_RENDERER: GDI Generic
[214.022944] Render video_core / video_core.cpp: Init: 36: initialization failed!
[214.022970] Core core / core.cpp: Load: 110: Failed to initialize system (Error 9)!
[241.415257] Frontend citra_qt / main.cpp: BootGame: 663: Citra starting …
[241.534034] Render.OpenGL video_core / renderer_opengl / renderer_opengl.cpp: Init: 488: GL_VERSION: 1.1.0
[241.534100] Render.OpenGL video_core / renderer_opengl / renderer_opengl.cpp: Init: 489: GL_VENDOR: Microsoft Corporation
[241.534124] Render.OpenGL video_core / renderer_opengl / renderer_opengl.cpp: Init: 490: GL_RENDERER: GDI Generic
[241.534154] Render video_core / video_core.cpp: Init: 36: initialization failed!
[241.534220] Core core / core.cpp: Load: 110: Failed to initialize system (Error 9)!
"

The information on my computer is as follows:

"Operating System
Windows 10 Pro 64-bit
CPU
Intel Core 2 Duo E8400 @ 3.00GHz 73 ° C
Wolfdale Technology 45nm
RAM
2.00GB Single-Channel DDR2 @ 401 Mhz (6-6-6-18)
Motherboard
ASUSTeK Computer INC. P5KPL-AM-CKD-VISUM-SI (Socket 775) 39 ° C
Graphics
Philips 191EL (1366x768 @ 60Hz)
Intel G33 / G31 Express Chipset Family (ASUStek Computer Inc)
Storage
149GB SAMSUNG HD161GJ ATA Device (SATA) 32 ° C
Optical Drives
HL-DT-ST DVDRAM GH22NS50 ATA Device
View Profile
VIA HD Audio (Win 10) "

Citra information:
Citra Nightly | HEAD-50def5a

What is going on?
I do not think it’s because of the specifications of my pc, because I was seeing it in the requirements part, and my pc would have support to run the game, although not in a perfect way.

In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.

You don’t have GPU drivers installed. Download and install it from the manufacturer’s website

That’s incredible low-end hardware and the G33/GMA 3100 should not support OpenGL3.3 no matter which driver update is available.

You have to get a GPU with OpenGL 3.3 support but better a new PC with stronger CPU, faster memory speeds and so on.