Inaccurate blur in Link's Awakening

Pretty sure the game isn’t supposed to look like this.
yuzu_log.txt (829.3 KB)

System Information for Support

Client Version                                yuzu 439             . HEAD-mainline-636-3743-ge3672ee10
Operating System                              Windows 10 (10.0)
CPU                                           Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz | AVX2 | FMA
Graphics API                                  OpenGL 4.6.0
Graphics Renderer                             GeForce GTX 1650/PCIe/SSE2
GPU Driver Version                            456.55
Use Async GPU                                 [x]
BCAT Backend                                  none
GPU Emulation Accuracy Level                  Normal

I did not find anything wrong in your log file. Please wait for a moderator to assist.

Use vulkan instead of OpenGL. That renders the blur correctly and does render this game better in general such as water being transparent with vulkan while it is opaque with OGL so you can’t see what is under water with OGL.

Alternatively, there is a mod to remove the blur altogether on our mods page:

I would highly recommend to just use vulkan instead of OGL though.